A human who is from Cork. Recent Cardiff ceramics graduate. My blog dedicated to my work is
tytaero asked: MAN ITS BEEN A WHILE KATIE. First off, hi! Hope school's going well, your work looks awesome. I wanted to ask you some advice regarding animation since you know way more about that stuff than me. What are some realistic expectations when attempting to make a short? Personally, I've only ever done very basic exercises (sandbags, walk cycles etc.) but want to attempt a 3-5 minute thing over the next year.
@1 day ago with 8 notes
Aww, dude! It’s been a while, I hope everything’s going well! So humm…! In terms of advice… I would say be really really patient with it. Making something that’s 3-5 minutes (and isn’t sloppy or rushed) can be quite a heavy duty endeavour. I mean, I’m talking months, if it’s something that you actually plan on being proud of by the end of it.
I’d say get all your planning done early. Nail down solid character and environment designs and get your storyboards and an animatic with solid clear timing, along with as much sound as you can gather, out of the way as soon as possible. Having a strong foundation to work from from the very start is just so important. Also, once you’ve figured out your storyboard/animatic, it’s a good idea to do a second coloured version asap, since colour is so important for mood. Figuring those out early will really help to ensure that the whole project looks good and unified.
VERY important, if a piece of animation doesn’t feel like it’s working for you, just start it again from scratch. You’ll have learned from the mistakes you made with the first version. Just trust me on that. I wish someone had told me that early on. Also, don’t make your character designs too complicated. Good lord. Sharp, neat and clever is so much better than heavily detailed.
What else… Hmmm… I only discovered this year that having a working animatic is really helpful. By that I mean, every time you finish a scene, update your animatic to include the latest completed scene. This is just really helpful for self motivation alone. You get to see your own progress and get a nice feeling of accomplishment from it. Having a checklist of each scene’s various elements is also very good for this. Ticking off boxes is the best feeling. (To name a few, background, keyframes, foley, recorded dialogue, character animation, environment/VFX animation, lipsynching, inbetweening, clean up, colour, special effects, lighting and colour correction)
Let’s see, I’m sure I have other things to say here… Right, I’d say over all, decide on a clear direction that you want to take your project. For my thing, I want to be able to get a job as either a compositor or a vfx animator, so my graduate project is a showcase where I show of these specific skills in a short and snappy (less than a minute) piece, which is heavy on the visuals but low on narrative, because that’s the thing that I feel I need to produce in order to get the job that I want. If you want to make something that’s story heavy in which the plot is the main focus, then sexy visuals and fluid animation isn’t quite as important, but is a nice addition if you’re capable of it. But eh, your art is damn sexy either way, so that’ll hardly be an issue.
Right, so, overall… I guess my advice is plan, plan, plan. It’ll save you a lot of heartache later on, and your project will look so much better because of it.
Also, if you want a hand with any actual animation, The Animator’s Survival Kit by Richard Williams is the most handsome book out there. 11/10, would bang.